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Channel: Answers for "Unity 5 (2D) - Sprite disappears when flipping via localScale"
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Answer by MalzanFaren

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Hi, Suggestion: Remove "center.x = -center.x;" I only messed about with this for a bit so I'm not 100% sure if this is going to work or not. I think the problem may be the last line "center.x = -center.x" which I think you need to remove. After doing some investigating in the inspector you shouldn't need to mess with the collider at all, shifting the localscale to a negative value on the transform will lead to the collider shifting accordingly. I'm still rather new to this so I can't tell you exactly what the issue with the last line is, but I was able to make a quick build that just flips back and forth when I press space without the sprite disappearing.

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